In the previous week I have started to use simulations in 3DS Max. Simulations imitate real world processes, and in 3DS Max, the two most common forms of these are cloth and daylight systems. With simulations, you also work with things like particles, atmospheres, and cameras. The most difficult thing in working with simulations has been getting shapes to interact properly, such as when putting a tablecloth on a table, getting the tablecloth to properly land on the table and not rip and go through it. To do this correctly, I have to give the cloth cloth properties and set the table as the interaction object. I also have to make sure the cloth has a lot of segments so the cloth doesn't tear or go through the table. I enjoy the fact that you can put a cloth over anything in 3DS Max, such as a table cloth on a table, a flag, or even a robe on a knight, as long as you can get the two objects to interact properly.
-Simulations can help make a design more realistic. -You have to be careful with measurements when using the cloth modifier. -Simulations can be difficult to use have really unique properties.
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AuthorMy name is Adam Servas, Categories
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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