For the past week, we have been working with 3D characters we created in Adobe Fuse. Previously, we animated them using a website call Mixamo. Now we are animating and skinning them in 3DS Max, which is more difficult, but you can create your own animations.
In 3DS Max, we imported our characters in as an OBJ. We then selected a preset that brought in a figure to inset in our character. We changed the dimensions of our figure to fit well inside our character, matching up joints and limbs. The figure is what tells 3DS Max where the parts of our character are. With Mixamo, we import the character as an FBX file from 3DS Max, after creating it in Adobe Fuse. Once the character has loaded in, we tell the program where the joints are by dragging circles to the location of these joints. We can then choose from a large variety of short animations for our character. -It is harder to animate in 3DS Max, but you can make custom animations. -It is easier to make animations in Mixamo, but you have to choose from premade animations. -You need an Adobe account for both. Link on 3DS Max Animation: https://youtu.be/fpU1yqsT8_A Link to Mixamo: https://www.mixamo.com/#/
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In the past few weeks in class, I have been working on a drawing project outside of class. It is watching a series of tutorials supposed to teach me techniques on becoming a better drawer and things I should include in my drawings. The tutorials are on the Ctrl+Paint website.
The tutorials cover many different topics, but mainly how to increase your skills in drawing programs like Photoshop, but the skills can also be used for drawing with a pencil. Some videos just explain skills, while others encourage you to follow along or do an assignment on your own. After watching the tutorials, I think my drawing skills have improved, at least for drawing characters. Instead of starting off with one body part, like the feet and drawing that part in lots of detail, I tried to start off with a stick figure, outline important parts of the character, and slowly add more details. When I did it the other way, the character's body parts would usually be out of proportion. I would only be working on one part instead of carefully adding more details altogether. Doing it the new way, I can easily see the character's outline and I can tell if I am drawing something out of proportion. Ctrl+Paint link: https://www.ctrlpaint.com/library/ What is Adobe Fuse?
Adobe Fuse is a program where you can easily create 3D characters by selecting body parts and clothes from a premade list, and edit them in more detail, by changing the form and proportions of different body parts and the textures and colors of the clothes. Why are we using this? We are using Adobe Fuse to practice working with 3D models, and this program easily allows us to create a character, which we are then exporting to Adobe Photoshop where we can edit the character's textures in more detail. Here we can add things like lipstick and eyeliner to the character, and even tattoos. We can also retexture clothing with an image either custom made or off the internet. We could add a picture to the character's shirt if we wanted to, or even give our character patterned skin. Later in the week, we will then be rigging the characters for animation and making a short clip with our character, which I look forward to. Additional Links: https://helpx.adobe.com/creative-cloud/how-to/create-3d-character-adobe-fuse.html Video about Adobe animating: https://www.youtube.com/watch?v=IKQi3Anuhlc Free version of Fuse: http://store.steampowered.com/app/257400/Fuse/ |
AuthorMy name is Adam Servas, Categories
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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