This year in class, we have been working exclusively in 3DS Max. In my free time outside of class, I have been looking at the portfolios of professional 3D modelers and getting inspiration from them. One creator I have taken particular notice of is Franco Singh-Vigilante. He mainly uses Maya and has worked in 3DS Max to create his projects. This is a scene they made of some sort of industrial complex. I hope in the future to make models more like this. The last time I attempted to create a highly detailed building in 3DS Max was in Scientific Visualization class two years ago. I like how the buildings smoothly fit into the landscape, and how they included details on the building like the spaces in between the wooden boards and the bumpy surface of the tin roof. They also included stones in the wall and complex supports under the buildings. There is also a ramshackle fence and grass leading away from the buildings. The trees also have cool detailing where the leaves are square, but the tree still looks very detailed. I am really into architecture and city planning, so I think it would be cool to build a really detailed town or city in 3DS Max, even for a game. To improve my skills to be more like their work, I will try to retain the techniques I learn in class and download modeling software such as 3DS Max or Blender and practice at home. Specifically, I want to get better at lighting and cameras, because I barely know how to use these tools. I will try to experiment with them on my own time and make sure to do my best on my lighting and camera assignments when the time comes. Franco used lighting to give the scene detailed shadows and a camera to get a close up of the scene. I know he probably used the indent or chamfer tool to make the crevices in the wood, and the scatter tool to make the stones in the wall. I would really like to know how he made those trees. -3D Modeling programs have a lot of tools. -Working in 3D requires a lot of practice. -I should practice more outside of class. Here is a house I made in 3DS Max to mimic Franco's work. It is a gray building just like in his image, although in the future I hope to add textures to my buildings. To make this house, I used the extrude, bevel, and inset tools on a cube. The Image: Franco Singh-Vigilante's Blog:
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AuthorMy name is Adam Servas, Categories
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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