In the past two weeks, I have been learning about lights and cameras in 3DS Max again. Now I am learning more about these two things. I am learning more ways to modify the camera, such as the field of view, depth of field, f-stop, and focus, which isn't too hard since I am also in a photography class. In addition, I am learning about new ways to modify lights. before, I already knew how to change the lights color. Now I have learned how to change the intensity, shadows, and shadow color, and how the different types of lights are different based on their behavior and what real world light they imitate. In the future I hope to learn more about lights and cameras in 3DS max to make cooler scenes and maybe help me in a future career.
-There are many different types of lights in 3DS Max -There are many different types of cameras in 3DS Max -There are many different ways to modify the lights and cameras. -The lights in 3DS Max emulate real world lighting.
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This past week, I started learning more about lighting in 3DS Max. There are many different lights in 3DS Max including: omni, directional, skylight, spot, area, and sun positioner. There are also different ways to customize your lights, such as the color and opacity. This allows more ways to use the lights to make your scene more detailed. In addition, different materials applied to primitives react with light differently. A metal material will reflect light, the paint material will absorb it, and the glass material will have the light go right through it. -Different types of lights -Can be customized -Light reacts differently with every material Tutorial: Introduction To 3ds Max Standard Lights
Learn Viz - https://www.youtube.com/watch?v=yTF3pUpa__Y |
AuthorMy name is Adam Servas, Categories
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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