Last week in class I learned how to work with splines in 3DS Max. I thought it was interesting to work with 2D shapes in 3DS Max, eventually turning the shapes into 3D shapes using the lathe and extrude tool. I would draw half the shape in 2D then use the lathe tool to spin the spline in a circle and create the 3D shape. I could also draw a complete 2D shape and use the extrude tool, turning a shape like a circle into a cylinder.
-A spline is a line with multiple curves and vertices. -The lathe tool creates an abstract 3D shape from a 2D spline. -The extrude tool pulls out the face of a 2D shape.
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To get a job in the gaming industry, you don't just need to be excellent at using programs like Adobe Photoshop, 3DS Max, Unity, or have good communication skills, you also need to have a presentable portfolio, a colorful resume and a cover letter to show your possible employer that you are the right fit for the position you desire. Also, game companies don't just want to see if you can use these programs, but if you know the fundamentals, or the basics of skills like drawing or creating a scene. They want to see if your designs have good composition, and if you know principles and elements of design and how to apply them and make them work together. They won't be happy if you're excellent at using a program but all your works are a sloppy, unorganized, mess.
To make myself more presentable to a possible employer, I think I should rework my portfolio. First, I should make it easier to look at my works, such as creating a slideshow so a viewer can scroll through my works quickly. Also, I think I should post more detailed works, works that require more skill and show my knowledge of the principles and elements of design, and post more often. -Making a portfolio is very important in the game industry. -Make a colorful portfolio and resume showing your skills. -Don't just focus on how to use the programs the employer wants you to use. -Know the principles and elements of design. |
AuthorMy name is Adam Servas, Categories
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June 2019
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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