This year in game design, I have learned a lot of new techniques and tools in 3DS Max. I have also gotten more experience in tools I learned last year, such as working with lights. I think my class will use these new tools and techniques to make more realistic scenes and animations in 3DS Max, involving light, and forces such as gravity and wind. I have also learned about new objects you can use such as premade trees, doors, and windows. With the trees, you can choose from many types of trees to use in your scene. In addition with the doors and windows, you can change many variables on the doors besides width, length, and height such as the frame size of the window, how many panes it has, and same with the door. You can also alter how the door opens, it can be hinged, sliding, or a double door. My favorite tool this year is the forces tool. You can use it to add effects like gravity and wind to a scene, which can alter how objects act in the scene, such as how a ball drops, water flows, or which direction and intensity a flag waves. You can change how strong these tools are by changing the strength, and with the wind, how turbulent it is. By the end of the year, I hope to learn more about these tools and maybe learn some new ones too.
-3DS Max has a lot of cool tools and techniques to explore. -3DS Max has forces and premade objects to make your project more realistic. -My favorite tool is forces.
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AuthorMy name is Adam Servas, Categories
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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